Link

Well, my boss, Kea, decided to get involved in getting my Kickstarter campaign moving.  So she posed for a rare photo which I have turned into a wallpaper.

Hope you enjoy it and head over to the Kickstarter and contribute.  We are trying to get 400 people to contribute at least one dollar by the end of the week.

You can get there from here…

Onclolos Kickstarter

And here’s the picture – feel free to share.

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Just the FAQs please…

Lots of News!

First, I have added a FAQ section to the Kickstarter front page. It addresses some of the more frequently added questions so far.  You can find it here.

http://www.kickstarter.com/projects/421466407/oncolos-a-multiplayer-game-for-cancer-patients?ref=live

Second, work has started on bringing basic artwork from the Ryzom art release and various Game Packs to the Hero Cloud world.  I’ll be posting up a couple of progress pictures soon.

Third, Word about the game is spreading!

Thanks to those who are taking the time to tell their friends and family about this project.  However, I must ask that you respect the rules set out by the Kickstarter people.  Please do not anonymously spam the planet about the game in emails or Twitter.  It violates the Kickstarter rules, it makes them look bad and it makes us look very unprofessional.

Remember, we want to bring this game to a hospital bed.  Having an unprofessional reputation reduces our chances in the future of building that link.

Spread the word, but don’t pollute the net.

Finally, we have a long way to go to reach our goal, but every day we reach more people and we raise more money.  Our average contribution amount is nearly four times that of the average Kickstarter.  So we may be growing a bit slowly, but people are serious about contributing.  So, a special Thank you for your generous support.

Day 3 – An interesting business card to hand out

First of all the Kickstarter link so people can get there quickly…

http://www.kickstarter.com/projects/421466407/oncolos-a-multiplayer-game-for-cancer-patients?ref=home_location

Today I created some special business cards to hand out to make it easier for people to find the Kickstarter and find out about Oncolos.  Pretty easy work actually.  Started with the picture I liked, did a bit of trimming, hunted up a couple of decent fonts, and tried to keep the message simple.  I made about four different versions to get one I liked.

One issue with Kickstarter is that the link name is so long that people can’t put it in easily.  So I am sending people to this website and keeping the link on the front page to make it easy for them to get there.

I was afraid that the detail in the picture would not come out, but it shows up fine on the actual cards.

I plan on handing these out to folks who want more information but aren’t near a computer.  Always a good idea to have a direct way to promote your product.

A multiplayer game where you fight cancer

A strange and beautiful land under seige by a relentless foe

Oncolos – Game Vision Statement

Link to Oncolos Kickstarter…

http://www.kickstarter.com/projects/421466407/oncolos-a-multiplayer-game-for-cancer-patients

Oncolos is a multiplayer fantasy game in which the player takes the role of one of four different races and attempts to battle an invading scourge (cancer) which is bent on the corruption and destruction of the world in which they live.

The game will blend elements of three successful games – World of Warcraft, League of Legends, and Diablo II to create a unique game experience for the player.

The game will feature an initial starting lobby area similar to a town or major city in a traditional fantasy MMO like World of Warcraft.  In this town players will be able to purchase items, decorate their avatars, and organize teams for future challenges.  The view in town will be a standard 1st person/3rd person view similar to that of most fantasy MMO games.  Players can purchase both useful and vanity items for their game world avatars, craft items for future use, and show them off.

Once the player’s avatar is outside of town, it will change to one more similar to that of a character in Diablo II or League of Legends.  The camera in the instance will be a trailing 3rd person viewpoint and that avatar will enter a large instance map that will blend elements of Diablo II and League of Legends.  Once in the instance the player will engage in a series of quests, obtaining points and loot to be used to improve the avatar and achieve new levels.

Each race will have some very strong native abilities, but the player can use those abilities as a complement or an extension of their chosen class.  So, while leukos will have the ability to heal themselves and others, players can choose to use that ability to create a very powerful focused team healer, or give a warrior the ability to solo and deal with damage incurred along the way.  As a general rule player specialization based on race will produce the most focused character, cross specialization will create the most balanced characters.

The player HUD will use colorful and distinctive icons for rapid selection of attacks and defenses, and the general GUI screens will be based on a complementary theme for each race while allowing for all the standard player actions based on the race and occupation chosen.  There will be character development trees for each occupation and talent trees for racial abilities.

The game will be strictly player vs. environment.  There will be no dueling or player vs. player modes.  The four races will operate in a cooperative mode.  However, some of the more powerful “spells” they wield can have detrimental effects on the other races so elements of strategy will be required in their use.  These effects will never be allowed to permit players to “grief” the system.

Players will be allowed to repeat the same game area at higher levels to improve their point scores, and gain additional loot.

The game is intended to be played by persons aged from 7 to adult. They will confront a variety of different “monsters” in the game including viruses, bacteria, and of course, cancer cells.

The playing area will comprise the interior of various parts of the body, however, like the character races and the “monsters” they fight, all the elements will be stylized to reduce the direct connection to the actual human body.

The choice of race names, monster names, and locations are all intended to help the “patient players” visualize the confrontation and defeat of cancer cells in the body.  All players should also be able to engage in the fantasy of the game without the indirect references getting in the way of their enjoyment.

Special particle effects for combat, interesting weapons, and spells will all be available to make for a lively battle.  Recognized as a legendary hero form the beginning of the game, the player will be given a special lifestone necklace that will prevent the player from dying, teleporting the player to a healing zone at the point where the player would be defeated.

Players will not lose any goods or points for dying.  The only penalty for loss is time spent.  In the game, the player can never “lose” a fight, only be forced to retreat.   This will allow younger players to team with older players without fear of repeated deaths causing issues.

The Oncolos Project – An Introduction

Welcome!  To those of you who are coming to this site to find out more about Oncolos you’ve come to the right place.  Here you will get a chance to find out about the project, its goals, its progress and some of the background behind its development.  In fouture sections I hope to display some of the artwork, music, special effects, and eventually videos as the project moves forward.

For those who do not know about the project or what a Kickstarter project is you will find a link below to my project so you can see what Kickstarter is and consider contributing to it.Image

This photo is from an earlier project I created.  It give an idea of the kind of artwork and direction I would like to bring to the project.  It is attractive without being exceptionally proecssor heavy, a critical consideration in allowing young people to get into your game when thy can have widely divergent computer systems.

Image

This shot also taken from the same project demonstrates how the combination of subtle lighting and burned in shadows can compensate for a lack of high resolution graphics.  The intent is to allow as many different systems to access the game as possible.

Here’s the link to the project:

http://www.kickstarter.com/projects/421466407/oncolos-a-multiplayer-game-for-cancer-patients?ref=email