First Draft of Steampunk Novel is Complete!

Beat the NaNoWriMo deadline by 24 hours to finish my second novel.  Later this week I’ll collect some of the fun rewards from that writing effort.  But for now, the story goes on two week layover before I begin the first round of edits.

The new novel is steampunk with romance, time travel, a murder mystery, and action adventure.  So I probably have most of the major things covered. Had a lot of fun writing it, even though it was a tough deadline.  I got started a week late because I was cleaning up issues in the first book.

The first novel is currently waiting on a new cover.  My bad.  I recruited the artist far too late.  However, I have every confidence in her ability and I’m making sure that she has a lot more lead time on this next one.

I will begin outlining the third book later this week. It will be a book on getting more fun and productivity out of your time written under my name.  I write non-fiction under my own name because people search for it by topic more than by author name.  For fiction I use David Nash because it is easy to remember.

Also in the works is a collection of short horror stories set in southern Rhode Island by several different authors. (Can’t let Providence have all horror fun!)  I’m putting together a common background for use.  The book will be published by Collins Publishing, the people who are also handling my first novel (and hopefully my second as well.)  I find they have generous terms and also deal with the electronic editions.  If anyone is interested in doing a short story for the horror series you can contact me for the background piece when it is done.  I’ll review stories for consistency with the background but, of course the publisher will get final say on which stories go into the book.

This will likely become a series.  And I’d like to go the Thieves World route, that is you can use each others characters – as long as you don’t kill them, maim them, or take them out of their designer’s context.  (I.e. portray the heroic barbarian as a lying coward).  Anyway, that would not take place until the second book and most writers of horror I know are lucky to have a character alive and sane at the end of their stories.

So, August should be a busy month.  Looking forward to it.

Second novel in the works

Decided to try a NanoWriMo summer camp.  Have to write 50,000 words in the month of July.  Broke the halfway mark on the summer camp yesterday morning.  Not bad considering I started a week late.   Looks like the second novel will be done quite a bit before the 50K mark.  Only a few chapters to go.

My stories tend to “beef up” in editing.  It has to do with the way I write.  I outline the story and then write all the dialog between the characters – ignoring the setting almost completely.  As a result, I stay in active tense throughout the story.  Then I go back and fill in the color.  It adds a lot of text, but it also is a lot slower edit process than many have. It certainly would push me past the NaNoWriMo deadline which is the end of July.

I have three choices.  I can add a new plot twist to the story and get additional words there.  I can start on a second novel (you are not required to only do one book for July, although you are for the November contest). Or, I can fill like crazy on the current novel and ignore any other editing.  All are possible ways to get to 50K.  I’ll keep it in the back of my head while I finish the basic novel today.

Stay tuned.  My solution will be in next weeks exciting blog post!

Story by the way has pretty much everything but the kitchen sink in it.  Sci-fi Victorian Steampunk, with an adventure, a romance, espionage, a murder mystery, time travel paradoxes, and huge aerial combats between giant flying battleships!  Oh yeah!  The Burning Man Festival too.

Sample of new novel

As promised here is a sample of the novel I have been working on.  Bit of cover art and it should be good to go.

No fancy formatting here.  It’s straight text.  If you would like to read the full novel message me via Facebook and I’ll set you up with a copy.  Catch is you have to agree to give me a short review on Amazon when it is released.  Honor system.

So here’s the sample to see if you would like to read the rest…  Hope you enjoy it.


The screen on Hayden Vance’s laptop was an array of blue and white tools that looked like a cross between a science fiction movie and a NORAD command center. Leaning back slightly in the old office swivel chair his long fingers flicked idly over keys. He glanced around the bedroom but nothing seemed interesting.

He couldn’t decide what he wanted to do for the evening. He could try out the new free-to-play he heard about at school from Francine or he could look for what his friends were doing. Nobody was currently on Skype or Twitter, but he ate early and most of them were still finishing dinner.

Hayden had a spare, gangly frame and always messy hair. He munched on a small bag of chips as he considered choices.

Francine was still trying to impress him, so she was trolling the net looking for new games that might make him notice. Hayden had noticed her weeks earlier. She was an intelligent, slender redhead with soft hazel eyes, and a shared-secret smile. He grinned at the thought.

But Hayden was still in trouble from a little Photoshop magic last month. His dad had been cool, but his mom wasn’t amused. So, at the moment, girls – even gamer girls – were a low priority on his daily planner. A new girlfriend could work them up again. Heck, they might take his laptop away.

Something that’s not going to happen,” he thought.

He worked through the summer vacation for the sleek black machine. It had cutting edge touch-screen graphics, 3D-positional audio and enough disk space to hold all his favorite games. Next summer he’d be working for VR glasses, and a multi-button gaming mouse.

The game Francine found sounded intriguing, but wasn’t from a big name company. That made him a little nervous. With many free-to-plays arriving with hidden back-doors and keystroke viruses, he would need to be careful about letting it into his shiny new computer.

Hayden spent an extra couple of minutes making sure all his malware tools were running with the latest virus definitions. Finally, he typed in the URL she had given him. It led to an IP address link, which was unusual. He wrote down the numbers and clicked the link.

The screen went black. He thought for a moment the website was dead. When he saw his cursor spinning, he decided it was just a long upload. When he looked at his net traffic monitor there was no activity.

What’s this website doing?” he wondered.

He was just about to disconnect when the network traffic spiked to maximum and held there. The screen began to change. Pieces of the blackness began to dissolve. A scene emerged from the darkness.

Awesome!” he thought.

The screen divided.

On one side a futuristic city beckoned. Deep blue sky and clouds framed towering glass structures. Sleek monorails wended through curved buildings bordering a park and children’s playground. Cars hovered above a suspended highway flanked by walkways filled with brightly colored joggers.

The other side showed the remains of a nuked city, its sky filled with brownish-gray clouds. The jagged peaks of buildings jutted into a smoking mist. Broken glass, shattered concrete, twisted steel, and burned-out vehicles littered the landscape.

There were no people.

Both images were so accurate that Hayden thought they were movies. He watched for a while before he recognized that he was seeing through cameras in the game!

He grabbed his headphones and slipped them on. He plugged in a gamepad and pressed a button panning to his right. Both images scrolled smoothly with no hesitation.

This is incredible!

Beneath the camera images appeared a dialog box.

He leaned forward and brushed back a lock of brown hair, reading the message.

“Based on your IP and system configuration, we identify you as Hayden Scott Vance of 1026 Butler Avenue, Waltham Massachusetts. Your age is 16. You are accepted. Please choose your side…”

Hayden almost dropped the gamepad he was so surprised.

“It knows who I am!”

The bottom of the screen began to change. Two buttons formed slowly as his heart began to beat faster and his mouth went dry.

Beneath the idyllic city was a large gold button with the words, “Peaceful Coexistence” etched in forest green.

Below the wrecked city was a silver button. Bloodred letters formed the words, “Pointless Resistance”.

For Hayden, who spent most of his teen years in first person shooters, there was no choice. His finger stabbed down as he joyfully prepared to take on whatever the game would throw at him.

He jumped as thunder cracked and echoed from his headphones. The scene shifted and the idyllic city swept away as the ruined one pushed it aside filling his screen. Clouds roiled in the sky and a dirty wind began to howl in the background.

The computer’s response, “Conflict Selected” faded to black as he jumped up, nearly hitting his head on the sloped bedroom ceiling. He grabbed his cell and started dialing his friend Josh.

The team is going to love this one,” he thought.

*   *   *

The next day in the school cafeteria Hayden and his friends clustered together at one end of a long table while the general noise of the lunchroom washed over them. All they could talk about was the game. It was electrifying. Each of his friends started at a different destroyed location.

Josh, Mike, and Christopher were the members of Hayden’s FPS team, Coiled. They started out playing fantasy games together. Hayden usually played the tank and called out directions as team leader. Mike was ranged DPS. He liked to watch from a distance and critique. It annoyed the others a bit, but he stayed calm in a fight, even when the team was losing. Christopher was the team’s healer. He was a bit excitable with a knack for keeping track of six things at once. It was an excellent trait for his profession. Josh was combat DPS. He liked to jump in and see what happened. He stayed cool under pressure and had a wry sense of humor in the middle of a fight. He could think seriously, but usually it came after he was already committed to action.

Lately the team was taking more interest in military shooters. They had been playing together for almost two years and knew each other’s styles and combat moves well.

“It’s unbelievable!” Josh said. “I think I’m somewhere near New York City. The buildings look like the ones I saw on the school field trip last year.”

Already Mike was equipped. He had a rifle with a sniper scope and infrared. He found an old armory building and looted it. He had rocket propelled grenades, a launcher, several boxes of conventional ammunition, and a Humvee.

Mike thought he was someplace west of Boston. He was traveling slowly on a major highway. It was taking him a long time to drive around collapsed bridges. Road signs were illegible. They were all knocked flat and scorched. Power lines were down too.

The boys were a bit surprised when Francine came over with two other girls and sat next to them. She listened to the boy’s excited chatter for a few minutes while she ate.

Hayden smiled.

“You found a really great game. Thanks for sharing the link.”

Francine smiled back.

“You’re welcome.”

She brushed away a stray bit of hair. Hayden thought she was looking for something to say.

“So where are you in the game?” he said.

Francine looked unhappy.

“I picked the ‘Peaceful Coexistence’ button just to see what it was like. I wanted to look around that amazing city. I was hoping I’d be super-powered or something. But, the whole thing is just crafting! All they want me to do is make stuff using this dumb order box. Then an automated truck comes by, loads the stuff up, and takes it away.”

“Why don’t you restart?” asked Josh.

“I can’t! It’s bizarre. I can’t find any way to start over. The game knows my IP and as soon as I connect it puts me back to stupid crafting.”

Mike spoke up.

“How about suicide? Jump out a window.”

“Doesn’t work. I always restart high up in a skyscraper, but none of the building windows will open. I can’t break them either. I tried different buildings. Each time, a fence or a high ledge was there to block me.”

She took a bite of her sandwich.

“I even tried to step in front of a truck. It just stopped.”

She sighed. “It’s so boring I logged off.”

Then she brightened.

“But, Christine and Emily said they would get on with me while we tried to figure out what’s going on.”

She took another bite.

“Crafting can’t be the whole game. There’s got to be more.”

Christine and Emily nodded.

“Can you go to the forums or support?” offered Christopher.

“Haven’t you noticed? There is no support. There aren’t any forums. I haven’t found any fan sites either. I can’t even find out what company is running it.”

Hayden thought for a moment.

“That is weird. Now that you mention it, there was no License Agreement before I started playing, either. And I don’t remember seeing any copyright or credits on the screen.”

“Is this a new Altered Reality Game?” Ben asked from the table beside them. Ben was OK, but not part of any regular team. He usually sat alone. His mom didn’t have enough money for a decent gaming rig, so Ben used an old Mac. It looked good but the OS was several years behind and he couldn’t upgrade it any higher.

Hayden knew Josh from grade school. Francine had been around then too. But she moved away and only recently returned. Ben was gone for a long time after he and his family were involved in a car accident. Ben mostly surfed the web looking for retro, strategy, and puzzle games. Hayden knew he played a lot of the earlier 2D strategy games.

Hayden shook his head.

“I don’t think so. I think it’s an FPS.”

Josh laughed.

“But we haven’t found anybody to shoot at, yet.”

Ben grinned.

“I wanna try it. Any chance it would run on my Mac?”

Hayden considered.

“I don’t think so Ben. Graphics are way up there.”

Ben’s grin dropped.

Hayden tried to be encouraging.

“But, you could try. It might be a new type of streaming game that takes your system hardware into account. It mentioned my configuration when I started. I didn’t have to set up a thing.”

He paused.

“Come to think of it, there’s no way to tweak the settings.”

Ben brightened and shrugged.

“Sure sounds like an unusual game. I’ll try to see if I can get on tonight.”

Hayden nodded. He doubted Ben could get into the game. His system was too old, but he could try.

Francine piped up.

“Anyone else notice the game doesn’t have a name?”

The boys looked at each other then laughed. They all missed it. There was no title screen.

The bell rang and they gathered trays reluctantly starting off to their next class.

Hayden kept thinking as he walked.

“Sure is a weird game.”

*   *   *

Hayden’s first meeting with the enemy aliens was that evening. The game was vast. He has been moving steadily east towards the ocean. The team decided to travel east and make for the sea.   Once there, they would walk the coastline to find their location. The world was so realistic they felt they could use Google Earth to rendezvous. They all agreed to avoid towns – too easy to die in house-to-house fighting.

Hayden first arrived on an old country dirt road. He had inspected a series of farms as he made his way. After searching several houses and barns, he still had not picked up a decent weapon. A partially burned shack yielded an old pitchfork. Hardly the weapon he thought would be good against an alien attacker. He entered the bordering farmhouse where he found a few more useful items, but no real weapons.

Hayden wasn’t sure why he thought that it was going to be aliens. His entry to the game led him that way. He hoped he wasn’t going to find himself knee-deep in zombies after this terrific lead in. Zombies were getting really old.

Just in case, after his arrival, he made a few Molotov cocktails with materials he got in a run-down barn. The game was demanding on some fronts. For example, he first found a full gasoline can on a shelf next to a tractor and an old wine bottle in a garbage can. Next, the game made him hunt for a suitable piece of cloth for the wick. It came from a shirt on a clothesline. Finally, it required an old lighter he found in the glove compartment of a junked car. The test bottle worked well though, sending volatile gas spilling realistically in a wave away from his toss. After the fire went out he could see shards of glass on the ground.

He had just left the farmhouse when he heard sounds of gunfire. He carefully made his way towards the conflict. He didn’t want to get picked off by a stray shot. 3D positional sound in the game was very accurate through his headset and it seemed like a small war had erupted just ahead. He was certain it was aliens before he reached the base of the hill.

The gunfire was a mix of traditional effects, and a high-pitched whine and slap sound that he was sure would be an alien gun. Alien guns never sounded like regular weapons, so if you heard weird sound effects in a firefight… He worked his way to the crest of the hill and made sure he was not silhouetting himself before he looked over. Below, as expected, a group of US soldiers engaged alien troops in battle.

The invaders looked like a cross between a goat and a praying mantis. They moved forward on four legs with armored boots that made the feet look like cloven hooves. Two upper limbs featured wicked looking barbs on the forearms and they cradled something Hayden thought looked like an energy rifle. He could hear the devices humming. They carried a backpack, a bladed weapon in a holster at their side and wore an armor plate strapped to the forward part of their bodies. Hayden looked at the plate closely. It was covered with wire mesh and electronics.

“Bugs,” he thought. “Not original. But, not as bad as zombies.”

The bugs didn’t seem too smart about tactics or strategy, but their superior weaponry were clearly giving them the upper hand in this battle. Their armor used a force field that turned away body shots and their return fire was accurate. The human soldiers had superior numbers and were using standard covering fire but the aliens ignored the bullets and simply pressed forward. A soldier moving to a flanking position was cut down. An alien rifle made a long whine and then a snap. A pulse of intense blue light shot out and nearly cut the soldier in two. Another tried hand-to-hand combat using a wicked looking knife. The blade slid harmlessly to the side of the force shield, but a drive into the alien’s side was successful. Dark purple blood pulsed outward from the wound. Hayden decided the field was only forward facing.

The soldier lost his life gaining this information however, as a swipe from the alien’s forearm barbs neatly beheaded him. The remaining soldiers tried to retreat but the aliens moved faster on the open ground. Their four legs moved them forward surely and rapidly, more like an insect than a mammal. They formed an arc with their forward facing armor, overran, and cut down the retreating soldiers.

The wounded alien went on for a short distance, but its left side was bleeding uncontrollably. It made no attempt to treat the wound. The graphics were stunning, the alien was leaving a trail of purple blood on the ground. Another bug hesitated then returned to the first. The wounded alien was seeking something, but Hayden couldn’t understand the clicking sounds they used as language.

Suddenly, the alien who returned raised its weapon. It fired point-blank into the side of the wounded one. The wounded bug collapsed and its weapon fell to the ground. The second bug put down his weapon nearby and advanced to search the body of his murdered companion. After taking several items it made a small ritual salute – pressing its palms together and bowing. Reaching down, the creature pressed a button on a small box. Hayden saw a small light flash on the box. He saw an answering flash on the stock of the dead bug’s weapon. The strange creature turned, moved crab-wise a short distance, snatched up its own rifle, and raced off after its comrades.

With the aliens out of sight, Hayden went to examine the dead. He had seen many dead creatures in games in the past. But these bodies were disturbingly lifelike. He found himself turning away from the dead soldiers and examining the body of the alien.

The strange weapon was tempting but Hayden was certain it was booby-trapped. He found one of the rifles the soldiers were using. It was a realistic looking M16. He scouted the bodies of the soldiers and found ammunition, a first aid kit, a combat knife, rations, water, a better looking lighter, and a single hand grenade. There were more M16s, but Hayden reached an encumbrance limit. He couldn’t pick up a second rifle without dropping other items. There was a badly damaged military radio. All in all, a good haul. In fact, Hayden thought it was too good.

The temptation of the alien rifle and force field armor was powerful. But he was certain the alien had activated a trap. There was one way to tell.

He retreated a fair distance up the hill and turned his rifle on the enemy weapon. He aimed at the stock.

“If it’s not booby-trapped I might be able to still use the gun.”

He doubted it would be permitted, but he thought it was worth trying.

He shrugged.

“It’s worth a shot.”

He was familiar with the M16, and grinning, he made sure to flip it to single shot mode so he wouldn’t waste ammo.

He aimed. One bullet was enough. The resulting explosion destroyed the body, weapon and shield. Small rocks and dirt rained down on him – even at the large distance he had gotten away.

Well that explained the good haul.

A reward for avoiding the trap,” Hayden thought.

But, he noticed something important.

Aliens booby-trapped their dead by hand…

He smiled.

And if there’s no one to set the booby-trap…

Hayden moved out in the direction the aliens had gone.

He wanted one of those guns…

Book Layout Completed – Cover to go

Well the layout for my novel, Hayden’s War, is completed and edited. The next piece will be the cover design. Contacted a friend to see if they have time to handle that. Otherwise I’ll get a chance to play with my meager Photoshop skills. Know exactly what I want it to look like which is a big plus.

Next post here should be a sample of the story for people to read.  I’m thinking of the first few sections slightly less than the first quarter.  Should be enough for people to get a reasonable feeling for the story.

I will be giving away some full copies as we get near the actual release date, so if you like what you read be sure to post and I’ll contact you for a freebie! The catch is you have to post a review to Amazon or to your Facebook account.

Like it or hate it is fine by me, (although I hope you like it) just as long as you do a fair review.

Hope everyone had a fun 4th of July in spite of the crazy weather.

I’m now working on the next novel.  A steampunk adventure!  It will have just about everything, action, adventure, romance, mystery, and even time travel!

First Novel – Edits Completed

Issac Asimov was the first person who ever told me I could write. It was in a lovely rejection letter. He loved the story, he explained, but his magazine couldn’t use it. In fact, he felt no magazine would dare print it.  But, I could definitely write.

Upon reflection, I decided he was right. Still, perhaps one day the universe will grant me a subtle jest and I’ll slip it out there.  It hasn’t in the 40 years since I got that note.

My wife, I am told, informed all her friends that I could write. What she told me was that I didn’t know how to edit.  Unfortunately, she was also correct.  It’s the curse of associating with intelligent people.  They are usually right.

I blithely assumed I would breeze through the edits of my first novel in a week, two at the most. Naive doesn’t begin to cover it. However, I set myself a deadline (and extended it once when I realized just how much I needed to rewrite) and that day has arrived.

For the past few days I have been twisting the phrases to try and make them tighter, but I have finally reached the point where I have to let the baby go.

I was going to give myself time to relax before plunging into my next project, but tomorrow begins the Nanowrimo July Summer camp, and I already committed myself to it before I discovered my weakness for past tense and excessive glue words.

I have other commitments that must fit into my writing schedule so the entire process should be a first rate challenge.

I have the idea for the book, I have some notes. I go to sleep now. In the morning I shall arise like the Phoenix and blaze across the keyboard.

Reality Check…
I will sleep until the dog annoys me into getting up and feeding her. I’ll stumble around having half-formed ideas until I get my first cup of tea. Then I will try and remember where I stashed the notes on the story.

I go to dream of airships, swordplay, and beautiful women with single shot pistols…

I hope all of you have an equally pleasant evening.

The Father’s Day Scam

Am I the only person in the world who realizes what a total sham the whole Father’s Day thing is? Isn’t it really just a giant scam to get dad to do even more work?

On Mother’s Day you give her presents, you buy her flowers, you take her out to dinner. You tell her how much she is appreciated and valued. You give her a day off from all the chores that she normally has to do all year long in appreciation for all the work she has done.

What do you give dad for Father’s Day? Tools. It’s as if you are saying, “You haven’t really ever done enough for me, but maybe if I make the work just a little easier THEN you’ll finally measure up.” So dad gets a new lawnmower, a new power saw, maybe a new screwdriver set.

What does mom do on Mother’s Day? She relaxes, and answers the telephone from well-wishers. She starts to do a few things only to have family members jump in to finish the task.

Oh yeah, and when everybody takes dad out for dinner, guess who generally pays the check?

What does dad do on Father’s Day? Well if my neighborhood is any indication, he goes out and mows the lawn in 80 degree heat. Then he comes back and uses that power saw to replace a few boards on the deck that have gotten soft. My regular Sunday private lesson canceled so he could finish painting the other half of his house. (The first half took him all day yesterday.)

And the screwdriver set? Well the lightbulb socket in the bathroom is loose, the refrigerator has a weird hum, and the car needs new plugs…

And when all that’s finished? Dad just looks down and says, “Wonder what else gets screwed?”

I could tell him, but it’s supposed to be his day…

The editing goes on

Always thought the editing part of the novel would go pretty quickly. A couple of typos, some additional content, add some character descriptions, correct a couple of inconsistencies and I’d be ready to roll.

Yeah, right.

Well, I got a great book on editing, some good tools, and started to seriously polish my first draft. I discovered I’m managing about two chapters a day.

I do a chapter, eat an aspirin, take a nap, eat some dinner, and work until the second chapter is done.  In the morning I reread the two chapters I just did, find three more things to fix, and then repeat the process. At this rate I should be done by the end of June instead of May.

I’d feel bad, but the story actually does read a lot better. It spends less time telling you what happened and does a better job of putting you in the action.  On the bright side, the heaviest edits are in the first chapters.  Once the story gets rolling it shifts into more dialog and the pace is smoother.

Note to future self.  “You could reduce the editing a lot if you would stop using so many conditional sentences and connective phrases.” (Like that one.)  Try,  “Reduce editing by avoiding conditional sentences.” or even better, “Avoid conditional sentences.”  And the best?  “Active tense, No fillers.”  Do that from the beginning and the editing would be a lot faster.

And now, back to the story…

Returning to Your Roots

Part of this week was going to be set aside for considering the restart of my computer game company. It has been languishing since 8 days after the release of our first 2D game Groundhog Hunt.

On that day, I found out my wife had cancer.

Games went on hold, except for my brief attempt to create a game for cancer patients. I’ll revisit that game and finish it one day, Like several of the games I have worked on or shelved due to various issues it is simply something that I know I will return to until it is done.  I’m rather tenacious that way.

Anyway, the list of things to get my company back in gear is rather long, including catching up on the latest technology and the business news.  So I set aside time for reading up on all my back issues of Gamasutra.  I did research on rebuilding my website with modern tools.  I looked at a half dozen game engines across a spectrum of different genres.  I seriously considered if I even WANTED to restart the whole thing.

I haven’t answered that question yet.  I want to make sure I know the scope of the whole thing before I make the decision.  I noticed that I always made everybody else’s game and never made the one’s I wanted.  Maybe if I took it back to being a hobby I could work on what I wanted to.  But one thing that I did decide to do that wasn’t all business.  I went back to my roots.  I got copies of all the games I remember that motivated me to want to make games in the first place.  It’s been an interesting time revisiting tools and old games.

Old games aren’t always that pretty to revisit.  With time the errors become more visible.  Back then there was a lot more experimentation because the field was new.  Games that you have the fondest memories of can be the hardest to deal with.  It’s not just the poor graphics, or the tinny audio.  It’s the uneven game balance, the difficult UI, the over the top attempt to display every possible nuance of game play on a 300×200 screen.

The game industry has matured.  But interestingly one game, for me, has held up.  Myst.

The Masterpiece Edition buffed up the screen resolution a bit, but it didn’t matter.  It is flawed, to be sure, but the audio is sill compelling, the puzzles are still fun, and the underlying story of a father betrayed by his own children is still a tour de force.

I realize that nowadays Myst is considered by many to be a hack game and something that it is easy to throw stones at.  But as someone who was around when it arrived… it changed everything, at least for me.

From the moment I saw it I wanted to make worlds like that.  I found out about 3D and more than anything I wanted to make Myst worlds that you could wander around in.  I studied VRML, and cardboard glasses with plastic red and blue lenses.  I tried io-glasses, I tried shutter glasses.  But the speed, the technology, was never quite there.  So, I waited.  I kept trying, but always there was something technological that kept me from being able to make the worlds I wanted.

I made my first game in 1973.  I saw Myst in 1993.  In 2013 I became aware of a resurgence in interest in VR.  I figure if I start working on my own right now I MIGHT have the VR game that I wanted… by 2033?  It would make an interesting hobby in my old age.

I should shoot for 2023.  Fifty years seems like a reasonable amount of time to wait for what I want.  Then I can spend ten years expanding it – for fun.  I can do that.

Like I said.  I can be tenacious.



Editing underway!

Well, it’s going to be a busy week.  I’m trying to fix a rather complicated bug in a consulting project I’ve been hired to do and still retain enough focus to be able to do a decent job of editing on the chapters of my novel.

I’m thinking it will require two editing passes.  The first pass will go from front to back to add all the requested material from the editors (I want to know what she looks like!  Where are they now?  What does the cafeteria look like?”) and to fix a couple of nagging issues (“If they are soooo smart how come they don’t do…”)  After filling in all the requests the second pass will go from back to front to tighten up the sentences, put more stuff in active tense, make the language a bit more interesting.  You know the drill.

After that exercise it will go to the publisher who will loose the grammar and punctuation hounds on it.  I do have a tool to help me with that a bit, but sometimes the best solution to a sticky grammar issue is not correct punctuation, but a keen eye saying, “Rewrite it like this…”

Always room to learn more.  Looking forward to it.

New short story and helping to raise money for Deb Nash Memorial Dance Scholarship Fund

Submitted another short story for review this week.  Which means the writing decks are now clear to begin editing the novel.  I have gotten a lot of good feedback and I expect it to actually increase in size as I fill in more background on the characters, environment, and beef up the battle scenes.

In other news, Dance Alliance has completed their first year managing the Deb Nash Memorial Scholarship Fund.  They set it up in 2012 in her name to assist people of all ages who wish to use dance to improve their lives in meaningful ways.  I thought I would cheat and throw a copy of the letter in here for all the people who didn’t know about the Fund and what it is doing.  And maybe give them a shot at picking up a few more dollars for the coming year.  So here it is…


Dear Friends of Deb Nash,

It is hard to believe that a year has gone by since Deb’s passing. She believed that dance can enlighten, entertain, energize, and elevate both the dancer and audience. Her dream was to enable people – all people – who wanted to learn dance to achieve those goals. For this reason Dance Alliance established a fund in her name.

We at the scholarship fund are writing to let you know that donations in her memory are working towards that dream.

This year’s candidates include two brothers who are on the autism spectrum. Their mother finds that dance is a way to get them to focus and interact with others on a person to person level. We are working with Kerri Petersen Weaver, a dance educator and certified instructor for such cases, to find a safe space to hold the classes.

We have also received an application from a young woman at J M Walsh High School in Pawtucket, RI. She is dancing every day to build on her basic knowledge, dances in school productions and needs to continue to strengthen her dance background in order to fill her childhood dream of becoming more proficient as a dancer. She sees how dance can be a part of her life and wants to take more intensive dance classes to build the skills and knowledge to go to work with the people in the community.

These are just two examples of the kinds of people who are being reached by the fund. There are others in the queue and so we must watch our balances carefully.

I do think Deb would be smiling now.

Please help us to share more with the people of Rhode Island by increasing our fund. Dance Alliance is a 501C3 organization and all donations are fully tax deductible. Make your check payable to the Dance Alliance Scholarship Fund and mail it to PO Box 372, East Greenwich, RI 02818.

Please give generously. Let’s keep Deb’s dream alive.


DA Scholarship Committee                                                 David Dougher, Honorary Chair